

Portfolio
Due to NDAs (Non-Disclosure Agreements), I cannot mention the names of the games I've participated in as a video game localizer, so I'll just indicate the genres and platforms of such games. Remember to support the movement #TranslatorsInTheCredits!
Whenever I can, I'll update any necessary information in this portfolio.

Gameloc Projects


Void Sols
Soulslike - Nonlinear - Minimalist - Top-down
"Illuminate the shadows, gather Sols, level up, and uncover secrets to fight your way through this abstract fantasy."


Tom Clancy's Rainbow Six: SMOL
Fast-paced - Rougelite - Shooter
"You've just joined Rainbow as a Recruit, and your mission is to kick the doors down and deal with cultists. Liberate the world of Smol from the mysterious threat that looms over it, and find a way to get your teammates back home."

STEAM PAGE TRANSLATION

Eggy Party
Party - Sandbox - Simulation - Multiplayer - Co-op
"Dive into a world bursting with endless possibilities, where you and your Eggy Friends can break through absurd obstacles, explore imaginative realms, and embark on epic adventures together. It's time to egg-splore, create, and play like never before!"
UNCREDITED

Go Mecha Ball
Shoot 'Em Up - Roguelike - Arcade - Twin Stick Shooter
"Embark on an adrenaline-fueled journey through the neon-lit realms of Go Mecha Ball, where chaos meets strategy in a futuristic showdown!"
STEAM PAGE TRANSLATION

Money Heist: Ultimate Choice
Narrative - Interactive Story - Fiction
"Join the Professor's crew for one epic mission in this narrative fiction prequel game set in the "Money Heist" universe"
UNCREDITED

Cats & Soup
Idle - Cozy - Simulation - Relaxing
"Looking for a cute cat game? Here is a peaceful animal forest where cats boil their delicious soup!"

Ikinari Mahou
RPG - Retro - Turn-based
"Will you manage to beat the boss with a Level 1 hero?"



Grandpa
Interactive fiction, choose-your-own-adventure, scary, visual novel
"Emi enjoyed caring for Grandpa and his old mansion. The two were inseparable, and with Grandpa around, Emi was never lonely."
As a member of a research project, during 2021 and this year we've been investigating about the concept of “gamification,” and how it can be implemented in the teaching of foreign languages and translation. This year, in “Commercial Translation,” a 3rd-year subject in the Sworn Translation of English undergraduate course of the National University of Córdoba, Argentina, we implemented a gamified experience following this approach as part of the project. The findings and all the information gathered from such activity are yet to be analyzed and shared. The activity was designed and carried out in Spanish, but there is also an English version.